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NGRX-Playground/.agents/skills/angular-signals/SKILL.md
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angular-signals Implement signal-based reactive state management in Angular v20+. Use for creating reactive state with signal(), derived state with computed(), dependent state with linkedSignal(), and side effects with effect(). Triggers on state management questions, converting from BehaviorSubject/Observable patterns to signals, or implementing reactive data flows.

Angular Signals

Signals are Angular's reactive primitive for state management. They provide synchronous, fine-grained reactivity.

Core Signal APIs

signal() - Writable State

import { signal } from "@angular/core";

// Create writable signal
const count = signal(0);

// Read value
console.log(count()); // 0

// Set new value
count.set(5);

// Update based on current value
count.update((c) => c + 1);

// With explicit type
const user = signal<User | null>(null);
user.set({ id: 1, name: "Alice" });

computed() - Derived State

import { signal, computed } from "@angular/core";

const firstName = signal("John");
const lastName = signal("Doe");

// Derived signal - automatically updates when dependencies change
const fullName = computed(() => `${firstName()} ${lastName()}`);

console.log(fullName()); // "John Doe"
firstName.set("Jane");
console.log(fullName()); // "Jane Doe"

// Computed with complex logic
const items = signal<Item[]>([]);
const filter = signal("");

const filteredItems = computed(() => {
  const query = filter().toLowerCase();
  return items().filter((item) => item.name.toLowerCase().includes(query));
});

const totalPrice = computed(() =>
  filteredItems().reduce((sum, item) => sum + item.price, 0),
);

linkedSignal() - Dependent State with Reset

import { signal, linkedSignal } from "@angular/core";

const options = signal(["A", "B", "C"]);

// Resets to first option when options change
const selected = linkedSignal(() => options()[0]);

console.log(selected()); // "A"
selected.set("B"); // User selects B
console.log(selected()); // "B"
options.set(["X", "Y"]); // Options change
console.log(selected()); // "X" - auto-reset to first

// With previous value access
const items = signal<Item[]>([]);

const selectedItem = linkedSignal<Item[], Item | null>({
  source: () => items(),
  computation: (newItems, previous) => {
    // Try to preserve selection if item still exists
    const prevItem = previous?.value;
    if (prevItem && newItems.some((i) => i.id === prevItem.id)) {
      return prevItem;
    }
    return newItems[0] ?? null;
  },
});

effect() - Side Effects

import { signal, effect, inject, DestroyRef } from '@angular/core';

@Component({...})
export class Search {
  query = signal('');

  constructor() {
    // Effect runs when query changes
    effect(() => {
      console.log('Search query:', this.query());
    });

    // Effect with cleanup
    effect((onCleanup) => {
      const timer = setInterval(() => {
        console.log('Current query:', this.query());
      }, 1000);

      onCleanup(() => clearInterval(timer));
    });
  }
}

Effect rules:

  • Run in injection context (constructor or with runInInjectionContext)
  • Automatically cleaned up when component destroys

Component State Pattern

@Component({
  selector: "app-todo-list",
  template: `
    <input
      [value]="newTodo()"
      (input)="newTodo.set($any($event.target).value)"
    />
    <button (click)="addTodo()" [disabled]="!canAdd()">Add</button>

    <ul>
      @for (todo of filteredTodos(); track todo.id) {
        <li [class.done]="todo.done">
          {{ todo.text }}
          <button (click)="toggleTodo(todo.id)">Toggle</button>
        </li>
      }
    </ul>

    <p>{{ remaining() }} remaining</p>
  `,
})
export class TodoList {
  // State
  todos = signal<Todo[]>([]);
  newTodo = signal("");
  filter = signal<"all" | "active" | "done">("all");

  // Derived state
  canAdd = computed(() => this.newTodo().trim().length > 0);

  filteredTodos = computed(() => {
    const todos = this.todos();
    switch (this.filter()) {
      case "active":
        return todos.filter((t) => !t.done);
      case "done":
        return todos.filter((t) => t.done);
      default:
        return todos;
    }
  });

  remaining = computed(() => this.todos().filter((t) => !t.done).length);

  // Actions
  addTodo() {
    const text = this.newTodo().trim();
    if (text) {
      this.todos.update((todos) => [
        ...todos,
        { id: crypto.randomUUID(), text, done: false },
      ]);
      this.newTodo.set("");
    }
  }

  toggleTodo(id: string) {
    this.todos.update((todos) =>
      todos.map((t) => (t.id === id ? { ...t, done: !t.done } : t)),
    );
  }
}

RxJS Interop

toSignal() - Observable to Signal

import { toSignal } from '@angular/core/rxjs-interop';
import { interval } from 'rxjs';

@Component({...})
export class Timer {
  private http = inject(HttpClient);

  // From observable - requires initial value or allowUndefined
  counter = toSignal(interval(1000), { initialValue: 0 });

  // From HTTP - undefined until loaded
  users = toSignal(this.http.get<User[]>('/api/users'));

  // With requireSync for synchronous observables (BehaviorSubject)
  private user$ = new BehaviorSubject<User | null>(null);
  currentUser = toSignal(this.user$, { requireSync: true });
}

toObservable() - Signal to Observable

import { toObservable } from '@angular/core/rxjs-interop';
import { switchMap, debounceTime } from 'rxjs';

@Component({...})
export class Search {
  query = signal('');

  private http = inject(HttpClient);

  // Convert signal to observable for RxJS operators
  results = toSignal(
    toObservable(this.query).pipe(
      debounceTime(300),
      switchMap(q => this.http.get<Result[]>(`/api/search?q=${q}`))
    ),
    { initialValue: [] }
  );
}

Signal Equality

// Custom equality function
const user = signal<User>(
  { id: 1, name: "Alice" },
  { equal: (a, b) => a.id === b.id },
);

// Only triggers updates when ID changes
user.set({ id: 1, name: "Alice Updated" }); // No update
user.set({ id: 2, name: "Bob" }); // Triggers update

Untracked Reads

import { untracked } from "@angular/core";

const a = signal(1);
const b = signal(2);

// Only depends on 'a', not 'b'
const result = computed(() => {
  const aVal = a();
  const bVal = untracked(() => b());
  return aVal + bVal;
});

Service State Pattern

@Injectable({ providedIn: "root" })
export class Auth {
  // Private writable state
  private _user = signal<User | null>(null);
  private _loading = signal(false);

  // Public read-only signals
  readonly user = this._user.asReadonly();
  readonly loading = this._loading.asReadonly();
  readonly isAuthenticated = computed(() => this._user() !== null);

  private http = inject(HttpClient);

  async login(credentials: Credentials): Promise<void> {
    this._loading.set(true);
    try {
      const user = await firstValueFrom(
        this.http.post<User>("/api/login", credentials),
      );
      this._user.set(user);
    } finally {
      this._loading.set(false);
    }
  }

  logout(): void {
    this._user.set(null);
  }
}

For advanced patterns including resource(), see references/signal-patterns.md.